
It’s a level of verticality that wasn’t really present in the base game, with many of the environments possessing a sense of ambitious scope that takes advantage of their PS5 exclusivity. Yuffie’s athletic nature also places a larger focus on platforming, with the ninja being capable of leaping across cargo containers in factories and Naruto-running atop reactors in Shinra HQ. I got my ass kicked a few times, especially in the final few encounters. For now, it’s a waiting game.ĭespite this prototypical assessment, it still feels wonderful to play, with boss battles and optional skirmishes providing ample challenge even for seasoned veterans.
#Final fantasy 7 intermission full#
In many ways, Intermission feels like a prologue to Final Fantasy 7 Remake 2, introducing new personalities and mechanics that will reach their full potential in the years to come. However, her character is fully formed, pieced together in a way that I imagine will be explored further in the coming sequel. Square Enix has struck the perfect balance, even if I never felt compelled to delve into Yuffie’s equipment and materia because I knew the journey would meet its end in only a few short hours. It’s sweet and simple, and Intermission simply isn’t beefy enough to support two playable characters with the depth required to help them shine. She’s the sole playable character here, with Sonon only available through scripted commands and synergised actions where you can press the shoulder button to deal additional damage and activate special moves. She’s fast, unpredictable, and is capable of combining both ranged and melee attacks into a cohesive string of elementally-charged combos that feel so satisfying to execute. When it comes to combat, Yuffie feels tremendous. For hardcore fans, this is positively essential. I don’t want to spoil anything else, but Intermission is an unexpected delight for those after a deeper dive into Final Fantasy 7 Remake’s story. Yuffie doesn’t understand this philosophy, but she comes to accept it, learning that fighting for nothing but personal revenge isn’t the right path forward. She can be abrasive, but I feel that’s essential to her immaturity as a young adult, learning to understand how the world around her works and how the people under the thumb of Shinra’s oppression aren’t the enemy, they’re simply trying to carve out a living amidst a world that is infinitely set against them. It’s fascinating to view this world from a new perspective, one where I had keen understanding yet Yuffie was utterly in the dark, asking countless questions like the inquisitive teenager she really is. It’s designed to be a nostalgic revisit across familiar territory, with Yuffie arriving in the wake of a second reactor explosion, listening to conversations between locals about the tyranny of Avalanche and how the terrorist group is apparently living among them.
#Final fantasy 7 intermission free#
That’s the long and short of it, and you’ll be free to explore the Sector 7 Slums to take on side quests and partake in a few cheeky rounds of Fort Condor before dedicating yourself entirely to the main questline.

We follow the trusty ninja as she arrives in Midgar, meets up with Avalanche, and seeks to infiltrate Shinra HQ.

Outside of the story, Intermission is a brief yet brilliant solo outing for Yuffie Kisaragi.

I’m a veteran of the lore because I’m a loser, but I’m likely in the minority, and much of the audience should be provided infinitely more context. Square Enix isn’t messing about, and I feel it could be somewhat more welcoming to newcomers who either haven’t played the original and its various spin-offs or are jumping into Remake for the first time. It assumes knowledge of mechanics and the base game’s ending, building upon it in the final act in ways that will have serious consequences moving forward. It’s hard to discuss the narrative implications of Intermission without delving into serious spoiler territory, but I heartily recommend having completed Final Fantasy 7 Remake before touching this expansion.
